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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.5.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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      <li><a href="#index_a"><span>a</span></a></li>
      <li><a href="#index_b"><span>b</span></a></li>
      <li><a href="#index_c"><span>c</span></a></li>
      <li><a href="#index_d"><span>d</span></a></li>
      <li><a href="#index_f"><span>f</span></a></li>
      <li><a href="#index_h"><span>h</span></a></li>
      <li><a href="#index_i"><span>i</span></a></li>
      <li><a href="#index_n"><span>n</span></a></li>
      <li><a href="#index_p"><span>p</span></a></li>
      <li><a href="#index_s"><span>s</span></a></li>
      <li><a href="#index_t"><span>t</span></a></li>
      <li><a href="#index_u"><span>u</span></a></li>
      <li><a href="#index_w"><span>w</span></a></li>
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      <li><a href="#index_y"><span>y</span></a></li>
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&#160;

<h3><a class="anchor" id="index_a"></a>- a -</h3><ul>
<li>Alive
: <a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#a354c30fb458a41171e5387c22beb677a">RRRSRoguelike.Entities.Creature</a>
</li>
<li>AnimationSpeed
: <a class="el" href="class_r_r_r_s_roguelike_1_1_properties_1_1_settings.html#a7263fc80269aeaa2574818e796b3a7fe">RRRSRoguelike.Properties.Settings</a>
</li>
</ul>


<h3><a class="anchor" id="index_b"></a>- b -</h3><ul>
<li>Background
: <a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#ab674ed4ae024eb1f4adb84a6fe13df1a">RRRSRoguelike.Entities.Tile</a>
</li>
</ul>


<h3><a class="anchor" id="index_c"></a>- c -</h3><ul>
<li>Color
: <a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a27f22108c1b02060a7bc36d0e4c99ce8">RRRSRoguelike.Entities.Tile</a>
</li>
<li>Culture
: <a class="el" href="class_r_r_r_s_roguelike_1_1_properties_1_1_settings.html#aaab1f0f48d5ff7bd8738b997f2f0c46c">RRRSRoguelike.Properties.Settings</a>
</li>
<li>CurrentDungeonLevel
: <a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a7fa7fd5350e3b5fcf46cd00c1a63d41c">RRRSRoguelike.Managers.DungeonManager</a>
</li>
<li>currentKey
: <a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_input_manager.html#abea50cb61bc2c19af967536e5373d0ad">RRRSRoguelike.Managers.InputManager</a>
</li>
<li>CustomFolder
: <a class="el" href="class_r_r_r_s_roguelike_1_1_properties_1_1_settings.html#a83cbadceb00d2c8f668f74508586b1bb">RRRSRoguelike.Properties.Settings</a>
</li>
</ul>


<h3><a class="anchor" id="index_d"></a>- d -</h3><ul>
<li>Default
: <a class="el" href="class_r_r_r_s_roguelike_1_1_properties_1_1_settings.html#a3c3b9e1ea775799d3dead1c1ae17d253">RRRSRoguelike.Properties.Settings</a>
</li>
<li>Description
: <a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#acfb930a2c564fe3837d31891c4280c8a">RRRSRoguelike.Entities.Tile</a>
</li>
<li>DungeonLevel
: <a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a153894d557cbbe812c82405ab50c1190">RRRSRoguelike.Managers.DungeonManager</a>
</li>
</ul>


<h3><a class="anchor" id="index_f"></a>- f -</h3><ul>
<li>FollowToggle
: <a class="el" href="class_r_r_r_s_roguelike_1_1_properties_1_1_settings.html#af66de8e639c77dae55bb449f19ad9346">RRRSRoguelike.Properties.Settings</a>
</li>
</ul>


<h3><a class="anchor" id="index_h"></a>- h -</h3><ul>
<li>Height
: <a class="el" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_camera.html#aea9630ee797a1029d57208bdca604c4f">RRRSRoguelike.Helpers.Visualizer.Camera</a>
</li>
<li>Hits
: <a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#a05e484cd835df4c17fe8ad1f4af05163">RRRSRoguelike.Entities.Creature</a>
</li>
</ul>


<h3><a class="anchor" id="index_i"></a>- i -</h3><ul>
<li>ImageCharacter
: <a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a501bdf83e347dba35803f928e0980c3c">RRRSRoguelike.Entities.Tile</a>
</li>
<li>Instance
: <a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">RRRSRoguelike.Managers.DungeonManager</a>
, <a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#add4a852b2c38073369c7629fb9aec9cc">RRRSRoguelike.Managers.GameManager</a>
</li>
<li>IsClear
: <a class="el" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_panel.html#ac46c0ce459433ee2a626edbea779c53a">RRRSRoguelike.Helpers.Visualizer.Panel</a>
</li>
<li>IsGameActive
: <a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#af7180ad96a3853f29c9375b9d7b71af1">RRRSRoguelike.Managers.DungeonManager</a>
</li>
</ul>


<h3><a class="anchor" id="index_n"></a>- n -</h3><ul>
<li>Name
: <a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a59114a4db1e8381f58eeb6ebc6c80ee5">RRRSRoguelike.Entities.Tile</a>
</li>
</ul>


<h3><a class="anchor" id="index_p"></a>- p -</h3><ul>
<li>Player
: <a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a1c0d99b7b7f07d21cce2dd1696af6206">RRRSRoguelike.Managers.CreatureManager</a>
</li>
<li>PlayerAlive
: <a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a365bbce8c5b33d30cdfa7b3c91339d34">RRRSRoguelike.Managers.CreatureManager</a>
</li>
<li>PlayerHasWon
: <a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#ab5fc5b0605adb14288d42fd76b8f4fda">RRRSRoguelike.Managers.DungeonManager</a>
</li>
<li>Position
: <a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a86897af78d00bad72fa19729a41288e2">RRRSRoguelike.Entities.Tile</a>
</li>
</ul>


<h3><a class="anchor" id="index_s"></a>- s -</h3><ul>
<li>Seed
: <a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a309cec1ecb2f6c1621481f3730b697d0">RRRSRoguelike.Managers.DungeonManager</a>
</li>
<li>SoundToggle
: <a class="el" href="class_r_r_r_s_roguelike_1_1_properties_1_1_settings.html#a691c5282f55eea892a1545405f7b50cd">RRRSRoguelike.Properties.Settings</a>
</li>
<li>StepDirection
: <a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_stairwell.html#ab5f295031bac99e5abe2281300f5f290">RRRSRoguelike.Entities.Stairwell</a>
</li>
</ul>


<h3><a class="anchor" id="index_t"></a>- t -</h3><ul>
<li>Texts
: <a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a15b31f5dc1e828c96b595ec09c426614">RRRSRoguelike.Managers.DungeonManager</a>
</li>
</ul>


<h3><a class="anchor" id="index_u"></a>- u -</h3><ul>
<li>UsesRemaining
: <a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_weapon.html#ad40a9a420580e8ea1b32f9aab6a9c8c1">RRRSRoguelike.Entities.Weapon</a>
</li>
</ul>


<h3><a class="anchor" id="index_w"></a>- w -</h3><ul>
<li>WeaponSlot
: <a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#aa9ab9bb6e8ebaccb534a334a26e4923c">RRRSRoguelike.Entities.Player</a>
</li>
<li>Width
: <a class="el" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_camera.html#a77f52b64c5939ebd6e1e3b04bdc7222a">RRRSRoguelike.Helpers.Visualizer.Camera</a>
</li>
</ul>


<h3><a class="anchor" id="index_x"></a>- x -</h3><ul>
<li>X
: <a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a8ddf4b00cc709b61518200f982136936">RRRSRoguelike.Entities.Tile</a>
</li>
</ul>


<h3><a class="anchor" id="index_y"></a>- y -</h3><ul>
<li>Y
: <a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a10f490fcfeae845ca890b39e032ca1aa">RRRSRoguelike.Entities.Tile</a>
</li>
</ul>
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